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Jun 11, 2006 Rock, Paper, Scissors (aka 'Ro-Sham-Bo', janken, 'Bato, Bato, Pick' and 'Scissors, Paper, Stone') is a simple hand game that is played around the world, with many different names and variations. It is commonly used as a way of coming to decisions, and in some cases is even played for sport. Rock Paper Scissors is a zero sum game that is usually played by two people using their hands and no tools. The idea is to make shapes with an outstretched hand where each shape will have a certain degree of power and will lead to an outcome. Rock–paper–scissors (also known as scissors–rock–paper or other variants) is a hand game usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand.
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I mentioned in another thread that I have beaten people twenty times consecutively at rock, paper, scissors and multiple people did not believe me. Fl studio 10 crack. I made this statement to elaborate on why I like the prediction element of fighting games, and this simple game does have a great deal in common with fighting games.
Rock Paper Scissor Online
![Rock Rock](/uploads/1/2/4/8/124870404/751175880.png)
Play Rock Paper Scissors Online
So how is it done? Very simple. Regardless of whether you beat me in round one or not, I get to see what you did, that gives me valuable information. If you throw rock, I am already thinking about throwing scissors in round two. The reason for this is that most people will deviate from their previous action in order to be unpredictable, but as you can see, I will choose scissors and either tie with your scissors or beat your paper. I can repeat this same simple technique over and over and if you refuse to use the same action twice in a row, you will lose or tie every single time. You might think people wouldn't be that easily outsmarted but they don't understand what's going on most of the time because they think rock paper scissors is a skill-less game.
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![Rock paper scissors shoot rules Rock paper scissors shoot rules](/uploads/1/2/4/8/124870404/642307655.jpg)
So how does that relate to fighting games? Well, most people operate exactly the same way, with only very minor adjustments. People often refer to successfully throwing your opponent four times in a row as disrespectful, but in reality, this is part of a game theory optimal strategy. Game theory states that you cannot be predictable in a simple scenario such as this, so some portion of the time you need to deviate from your normal strategy in favor of benefiting your overall gameplan.
You may notice that when some people have their opponent cornered they will often throw on wakeup a maximum of twice in a row, the third attack will be a strike 100% of the time. It may surprise you to know that many elite players fall into this pattern, again, because they think they are mixing up their play. This allows for players aware of common tendencies to exploit their opponent by choosing the most commonly optimal response in a given situation, this is why certain players can be very devastating or pull off surprising comebacks, it's largely about pattern recognition. This also explains why Daigo is such a formidable opponent, not only is he great at reading his opponent but he has a very diverse strategy which allows him to do many things that are considered disrespectful but in fact is part of a very brilliantly constructed gameplan. Just as I can win against certain people twenty times in a row in rock, paper, scissors, you should be able to exploit many opponents in fighting games using the same method. There are more variables in fighting games so it is not as simple, but you will surely find many opportunities against quite a few opponents. Hopefully, this was helpful or interesting :)
Rock Paper Scissors Sword Fighting Game
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